Our Co-Founder and COO, Ninad Chhaya, talks with Eddie Avil about immersive tech like AR/MR, and VR being used across industries like gaming ...
Read MoreThe foreseeable future of entrepreneurship/startups is immersed in global reach through emerging tech-businesses, offering new and unique opportunities for entrepreneurs to innovate and shape the future ...
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Blockchain technology uncomplicates several processes and benefits, in particular, India’s entrepreneurial ecosystem ...
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Virtual Reality & Augmented Reality have the potential to give a greater emotional resonance to objects and topics ...
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Mobile games are big business, and advertising is turning out to be a major source of revenue for gaming companies ...
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As faster, smarter and more affordable mobile phones become accessible to consumers across the globe ...
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VR and AR, if planned and executed well, can be powerful platforms for brands to build and enhance their customer experiences ...
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India has long been established as an outsourcing hub for firms across the world looking for low cost solutions to fulfil their IT and business process outsourcing ...
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Virtual Reality (VR) as a technology is considered to be typically associated with gaming through an enclosed headset (HMD) which immerses the user into a virtual world of sheer awe and excitement ...
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With one of the world's largest youth population, India is poised to become one of the world's leading markets in Gaming Sector ...
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Faster mobile internet, larger cloud storage services, digital payments and verifiable digital identity will soon be a reality, as many Indians begin to embrace a digital lifestyle ...
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Rule of thumb - kids and peace do not co-exist. Fortunately, there’s no need to resort to ‘I spy’ or threats of naughty steps with these boredom-killing toys, accessories and AR kits for kids. There’s some tech to ease the woes of parenting as well! ...
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Virtual Reality (VR) allows a user to discover and interact with a three-dimensional (3D), computer-generated environment in a seemingly real or physical way ...
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Companies are exploring newer technologies to take customer engagement to a new level ...
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The books market in India is the sixth largest in the world,1 and the country’s print book market, including imports, stands at ...
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Virtual Reality (VR) and Augmented Reality (AR) are not new concepts; it’s just that when they were first introduced into the world, the technology to support them or help them go mainstream was very expensive ...
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Augmented reality is a the need of the hour and must be embraced open mindedly to add colour to the dull educational fabric of India ...
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With Class 12th results out, students and parents have been searching for suitable colleges. High on their list are educational institutions which are innovative and offer programmes which impart skills that are in high demand in the job market ...
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High cost, lack of clear regulatory guidelines for medical use, scarcity of trained healthcare professionals to operate devices are some of the key factors hampering the growth of Augmented Reality and Virtual Reality in the industry ...
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Imagine you have heard of this great book, which you want to read tonight but you find it difficult to decide whether to buy it or not ...
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It’s physical, it’s digital, uses AI, AR, gaming techniques and is driven by design and data ...
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The GoPhygital app currently showcases some of the work we are doing in the AR, VR ecosystem and some of the possibilities that Augmented and Virtual Reality can be used for ...
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An in-depth interview with Founder & CEO of WITS Interactive, Mr. Hitesh Jain. He discusses the motivation behind the startup, the company’s competitive advantage, and the various challenges and risks he had to overcome ...
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GoPhygital is a venture focused on providing immersive, experiential solutions to its client-partners using Augmented Reality, Virtual Reality, and ...
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The World of AR and VR is expanding to a significant stake. It’s totally game changing experience, Lot of companies trying to push into ..
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VR has finally broken the jinx and is changing all norms in the tech space. It is likely to grow exponentially as it promises ...
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Where I share my thoughts on the scope of Augmented Reality and VirtualReality in India and what we are up to at GoPhygital and WITS Interactive ...
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