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Blogs/Articles

Information for your better tomorrow

XROM interview with Ninad Chhaya of GoPhygital

Our Co-Founder and COO, Ninad Chhaya, talks with Eddie Avil about immersive tech like AR/MR, and VR being used across industries like gaming ...

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Interview with Ninad Chhaya of GoPhygital at VRTECH CONFERENCE 2019

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Virtual Reality, AR, AI, Blockchain To Drive Businesses

The foreseeable future of entrepreneurship/startups is immersed in global reach through emerging tech-businesses, offering new and unique opportunities for entrepreneurs to innovate and shape the future ...

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Finding Leverage Through Blockchain

Blockchain technology uncomplicates several processes and benefits, in particular, India’s entrepreneurial ecosystem ...

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Lonely Entrepreneur interview of GoPhygital at TIE Global Summit 2018

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AR/VR: The paradigm shift in technological world

Virtual Reality & Augmented Reality have the potential to give a greater emotional resonance to objects and topics ...

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When games bring brands into play

Mobile games are big business, and advertising is turning out to be a major source of revenue for gaming companies ...

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Deccan Chronicle

What's next in the Planet of Apps?

As faster, smarter and more affordable mobile phones become accessible to consumers across the globe ...

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What is next in the app world

VR and AR, if planned and executed well, can be powerful platforms for brands to build and enhance their customer experiences ...

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The National

Job losses on the way for Indian IT industry thanks to AI

India has long been established as an outsourcing hub for firms across the world looking for low cost solutions to fulfil their IT and business process outsourcing ...

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Architecture

Future of Infrastructure Development down the decade

Virtual Reality (VR) as a technology is considered to be typically associated with gaming through an enclosed headset (HMD) which immerses the user into a virtual world of sheer awe and excitement ...

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Gaming: Rise of Interactive Entertainment

With one of the world's largest youth population, India is poised to become one of the world's leading markets in Gaming Sector ...

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Empowering Digital India with Apps

Faster mobile internet, larger cloud storage services, digital payments and verifiable digital identity will soon be a reality, as many Indians begin to embrace a digital lifestyle ...

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Beat the ‘we’re bored’ syndrome with these tech toys for kids

Rule of thumb - kids and peace do not co-exist. Fortunately, there’s no need to resort to ‘I spy’ or threats of naughty steps with these boredom-killing toys, accessories and AR kits for kids. There’s some tech to ease the woes of parenting as well! ...

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The healthcare industry is one of the biggest adopter of VR

Virtual Reality (VR) allows a user to discover and interact with a three-dimensional (3D), computer-generated environment in a seemingly real or physical way ...

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RESHAPING THE FUTURE

Companies are exploring newer technologies to take customer engagement to a new level ...

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Between the Covers

The books market in India is the sixth largest in the world,1 and the country’s print book market, including imports, stands at ...

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Leveraging Virtual & Augmented Reality for Brand Awareness: Ninad Chhaya

Virtual Reality (VR) and Augmented Reality (AR) are not new concepts; it’s just that when they were first introduced into the world, the technology to support them or help them go mainstream was very expensive ...

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Advantages of using Augmented Reality in the Education sector

Augmented reality is a the need of the hour and must be embraced open mindedly to add colour to the dull educational fabric of India ...

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ICT in Higher Education Taking Learning Process to the Next Level

With Class 12th results out, students and parents have been searching for suitable colleges. High on their list are educational institutions which are innovative and offer programmes which impart skills that are in high demand in the job market ...

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Virtual & Augment Reality Overcoming Limitations in Healthcare

High cost, lack of clear regulatory guidelines for medical use, scarcity of trained healthcare professionals to operate devices are some of the key factors hampering the growth of Augmented Reality and Virtual Reality in the industry ...

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An Entrepreneur Can Fill The Missing Link Between Readers And Publishers?

Imagine you have heard of this great book, which you want to read tonight but you find it difficult to decide whether to buy it or not ...

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The new face of engagement

It’s physical, it’s digital, uses AI, AR, gaming techniques and is driven by design and data ...

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AR & VR is expected to be a $120 billion industry with Asia being the dominant region leading this growth

The GoPhygital app currently showcases some of the work we are doing in the AR, VR ecosystem and some of the possibilities that Augmented and Virtual Reality can be used for ...

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Discussion with Mr. Hitesh Jain, Founder & CEO – WITS Interactive

An in-depth interview with Founder & CEO of WITS Interactive, Mr. Hitesh Jain. He discusses the motivation behind the startup, the company’s competitive advantage, and the various challenges and risks he had to overcome ...

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GOPHYGITAL AND AUGMENTED REALITY

GoPhygital is a venture focused on providing immersive, experiential solutions to its client-partners using Augmented Reality, Virtual Reality, and ...

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GoPhygital App Review and QnA with Founder

The World of AR and VR is expanding to a significant stake. It’s totally game changing experience, Lot of companies trying to push into ..

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Virtual Reality Is the New Reality

VR has finally broken the jinx and is changing all norms in the tech space. It is likely to grow exponentially as it promises ...

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Interview with Mr. Ninad Chhaya : State of AR/VR in India

Where I share my thoughts on the scope of Augmented Reality and VirtualReality in India and what we are up to at GoPhygital and WITS Interactive ...

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